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Your gateway to the Metrino arcade

Discover our complete portfolio of games. Each title is a self-contained universe, meticulously crafted for touchscreens and precise controls. We don’t do clutter—just a curated library of unique mechanics and art styles.

Explore Portfolio
Metrino Pro game controller floating in dark space

Controller Included

Optimized for both touch and external controller input.

Decision Lens

What are you solving?

Games are built on constraints. This lens helps you find the right experience for your mood and context.

For Deep Focus

  • Puzzle-Driven Narrative
  • Single-session plays

For Short Bursts

  • Tactile Physics
  • Procedural Worlds

Common Pitfall

Chasing a genre instead of a mechanic. "Roguelike" can mean anything from 30-second runs to 5-hour campaigns. Our tags are specific.

Filtered Library

Showing 5 titles
Game preview: 'Echoes of the Void'

Echoes of the Void

Puzzle

Unravel environmental stories through silence.

iOS Android
Game preview: 'Bounce Protocol'

Bounce Protocol

Physics

Master 3D momentum in a zero-gravity lab.

iOS Android
Game preview: 'Procedural Frontier'

Procedural Frontier

World

No two expeditions are the same.

iOS Android
Game preview: 'Trust Fall'

Trust Fall

Social

A game of bluffing and timed decisions.

iOS Android

Constraints Panel

The Engineering Trade-Offs

Every game we build is a negotiation. A decision for one feature is a constraint on another. Here’s the raw ledger from our last project cycle, showing what we optimized for—and what we sacrificed.

If you need physics-based gameplay...

You lose the ability to run on older hardware with integrated graphics. Our minimum spec becomes 2GB RAM.

If you prioritize a seamless online experience...

You lose a significant portion of the potential market in regions with unstable connectivity. We offer robust offline modes.

If you design for complex narrative...

You sacrifice the 'pick-up-and-play' factor. Our shortest narrative session is 20 minutes. We are not a hyper-casual studio.

Annotated design sketch showing UI feedback

Lead Designer's Log

"The compass HUD was cluttering the view. We replaced it with a subtle audio cue and a single screen-space indicator."

Pitfall Rail

The Asset Compression Trap

Early on, we aggressively compressed audio to save space, resulting in metallic, tinny soundscapes. The solution was more nuanced: we now use adaptive streaming for music and only compress SFX in very specific contexts. Storage is cheap; immersion is not.

Studio Pulse

What We’re Building Right Now

We publish a public changelog for all our live titles. This isn't marketing fluff—it's a technical diary of fixes, balance patches, and new mechanics.

2 days ago

Bounce Protocol v1.2.4

Fixed velocity dampening on glass surfaces. Added new 'Chaos' preset for advanced players.

1 week ago

Echoes of the Void

Localization support for Japanese and French. Audio mix updated for better spatial cues.

3 weeks ago

Procedural Frontier

Reduced initial load time by 40% through asset streaming optimization.

Exclusive Access

Join the Playtest Gate

We don't run open betas. Our playtests are private sessions for dedicated players. We provide build access, feedback channels, and a direct line to the developers. In exchange, we ask for detailed, technical feedback and a willingness to break things.

We review applications weekly. No spam, ever.

Ready to Play?

Every title is available on the Apple App Store and Google Play. We do not offer in-app purchases or ads—just the full experience.